![]() It's a very fun game, if you're okay with it's roguelike aspects. Gameplay wise it's like a much more developed version of Bastion, along with the roguelike trappings that force you into different playstyles based on what powerups you find along the way. Shame you haven't played Pyre, since the story beats of the game are more similar to that then Super Giant's other games. I wouldn't call it particularly story driven, but very much a character driven game in the best ways. Hades is very much a roguelike, but has the best cast of characters of any roguelike I know of. Also I feel like I have time to get through a story based game like this, as opposed to Hades which seems more pick up and play anytime. From what I hear Will of the Wisps is better in pretty much every way though. I didn't think it was OMGamazing but it was definitely a good game. I played Blind Forest last year and had a good time with it. Another point in its favor is it's currently on sale for $20. The thing that makes me hesitate is I'm usually not a fan of "challenge rooms" in games and Hades sort of looks like it's built around that concept but has a good story attached to it to make you want to keep playing. Usually not a huge rougelike guy, but I enjoyed Dead Cells as well as some of Supergiant's other games (haven't played Pyre). Help? Here's where I kind of stand with each: ![]() So these were both released on Thursday and they both look appealing to me but I only have the time/money for one and I keep going back and forth on which to pick up. Comments containing spoilers should be concealed using the following markup: >!Super secret spoiler text!!Switch releases March 2017!< Spoilers should never be revealed in a post title or comment. Posts containing spoilers should be flagged as "spoiler". Tag spoilers & don't put spoilers in post titles. Discussions are fine, but you should not attempt to instruct or guide people to things. This includes how-to guides, browser exploits, and amiibo / NFC manipulation. No linking to hacks, dumps, emulators, or homebrew. If you want to sell or trade your gaming stuff then head over to /r/GameSwap or /r/GameSale. Personal sales, trading, affiliate links and begging are not allowed. No personal sales, affiliate links, or begging. View the full rules for examples of what is and isn't acceptable. What is allowed: Official videos from Nintendo, official gameplay trailers from developers/publishers, and video reviews. No Let's Play, streaming, or similar spam View the full rules for examples of low-effort posts. Reposts, low-effort, and NSFW (Not Safe For Work) posts are not allowed. Questions that promote simple/yes/no replies, don't encourage quality discussion, or are not allowed - use the Daily Question Thread instead. Include the game's name in the post title when it is not 100% clear. Post titles should convey the content of your post quickly and effectively. No clickbait, vague, or misleading post titles. Please be civil and do not use derogatory terms. Hate-speech, personal attacks, harassment, witch-hunting, trolling, and similar behavior are not allowed. ![]() Remember the human and be respectful of others. No hate-speech, personal attacks, or harassment. Wild Fields Games Speed Crew 10:00 AM ET / 7:00 AM PT / 2:00 PM GMT Shunsuke Minowa r/JRPG * Disgaea 7 * 4:00 PM ET / 1:00 PM PT / 8:00 PM GMT Join our Discord chat Read the Wiki / FAQ Twitter Twitch YouTube Content Filters News We are a fan-run community, not an official Nintendo forum. r/NintendoSwitch is the central hub for all news, updates, rumors, and topics relating to the Nintendo Switch. Moon Studios listened to fan frustration over the manual save feature and opted for an autosave feature in the sequel.Ask a question Submit memes/shitposts Hide Spoilers Daily Question Thread | Read our Wiki | Join our Discord | 2022 GotY Results | Send a ModMail Blind Forest required players to expend energy in order to manually save their game progress, which caused much frustration when players died, sometimes causing them to lose hours of gameplay if they had forgotten or were unable to save due to low energy. One of the most notable feature changes is the change in the way the game saves. The sheer amount of explorable areas means that players should take their time to explore, and revisit areas as they unlock new abilities to find new secrets that were not available earlier on. In the sequel, developers have taken inspiration from the Rayman franchise, as well as Metroid and Castlevania, and upgraded character movement to allow the player to access more areas within the already large explorable world. Will of the Wisps is a 2D platform-adventure Metroidvania that follows the series' titular character Ori, a white guardian spirit introduced in the first game.
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